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Urban Club Guide UK

The Iconic Game Turns 20 – The Plastic Guitar That Connected Generations Between Rock Fans

It has been two decades after the legendary game hit the market across the Atlantic, providing players everywhere the opportunity to feel like rock legends. Not literally, but try convincing anyone who's mastered Free Bird’s four-minute guitar solo before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen synchronized to the music. Each riff corresponded to particular chords, producing the feel of an authentic performance.

The studio previously tried its hand with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Together, they established the groundwork for an unlikely massively profitable series which made a significant influence on numerous musicians featured, introducing classic bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the initial financial challenges in securing the songs – even though initial releases primarily featured rerecorded tracks.

“We reproduced all the music because the dollar figure was so high,” he says. “Despite having the necessary permissions by themselves, it was nearly impossible. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero took off, and record sales airtime were going up, all artists desired to be in.”

He continues: “One of the amazing things was how many mothers and fathers got in touch and thanked us for introducing their children to the music they loved. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Guitarist the artist recalls how the series revived classic rock back into vogue: “The game provided a larger, new demographic. Typically this had been seen as outdated material, however once it got included in the title young people discovered it, suddenly it was cool. This validated it, eliminating the ‘dad rock’ tag. It gave our catalog renewed popularity.”

In 2008, the band's debut album was still not available stateside, meaning Guitar Hero served as a primary platform of discovery for the band during their a North American tour supporting AC/DC. “The roadies had on Never Too Late on the tour bus, and some of them knew us thanks to the game,” Mahon says.

Major Band Titles and Lasting Influence

Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated game editions centered around each band’s catalogue and related stories, imagery and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the band greater revenue than any of their studio albums. It moved more than half a million units in its first week, while demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.

The series continues to inspire quick-handed fanaticism within the community. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. The song is challenging enough on expert mode, let alone played at increased tempo while hitting every one of its near 4,000 notes. They stated it took nine months of practice.

“The game is a fun, imaginary experience. If you play other games, that doesn’t mean you should use a real gun and go to war,” notes musician the artist.

The band had already wrapped up a profitable run when their hit was featured in the third game, but Li says it turned them into a household name. “I recall the record label informing us that our records were moving rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before top acts on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it threatened to eclipsing everything else the band has done. Recently, the song was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” he admits. “If you only hear one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we played a role in fans' experiences”.

Enduring Impact of a Iconic Controller

Top-tier promotion, be it for cars, apparel or video games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.

Most installments were released over a mere half-decade between 2005 and 2010, including spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a short-lived revival in 2015.

Games like Clone Hero and newer releases have maintained the scene alive, with set to be a new product from the founders on the way. A new studio has entered production on its debut music game. The initial creators are both involved as special advisers. Is the world prepared to welcome a new entry following the classic?

“We thought such titles could be like Madden allowing annual releases,” Dornbrook says. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”

BF
The writer

Benjamin Fox

Alex Mercer is a nightlife enthusiast with a decade of experience exploring the best clubs and events across the UK.

Urban Club Guide UK

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